The Little Lemon restaurant has discovered
that their customers are frustrated that they can't easily order food online. They want to resolve this issue so
that they can better plan staff and food supplies and not solely rely on
customers in the restaurant for business. You have been tasked with helping Little
Lemon achieve their business goals and to do so you are going to apply the
principles of UX UI user experience and user interface to the new
online food ordering app. In this lesson, you will recap the
principles of UX UI covered in previous courses, you will produce the wireframe,
some components and a prototype of the ordering
function using Figma. First, let's consider the four steps
required to provide a positive user experience referred to as UX. The first step in providing
a positive user experience for customers is the planning stage. Start this planning stage
by conducting research. To do this, you create a user journey
map to identify opportunities for improvement in your app development. The planning stage is the most
crucial stage in the UX UI process. It includes gathering the user's
objectives and goals and determining and
mapping the project's overall purpose. The designing stages where
designers turn the facts and information from the planning
stage into reality. This stage must produce design structures
and sketches for approval and testing. After this is the development phase. This is where coding and
programming tasks are completed and is the implementation of the results
acquired during the designing stage. In this case,
producing a functional app for Little Lemon that lets
users order food with ease. The product is then delivered
during the launch phase. As you progress in this lesson,
you will explore more about UX and learn that following the UX process will
enable you to solve any issues which may arise in developing the app. When these issues are resolved, it will
hopefully lead to an increase in sales and help retain customers in the future. Because a product can be constantly
improved, UX is an iterative process where post launch feature testing and
improvements will last indefinitely. Then you will cover the user interface. There isn't a specific design approach for
UI but it is crucial to get it right. When the user interface
is poorly designed, users are met with a negative experience. This means they are more likely to
leave the site and won't come back. Ironically, you have nailed the UI
experience if users don't notice the UI. An example of a good UI and bad UX is a site that looks visually
good but is difficult to use. On the flip side,
a site that is usable but unpleasant to look at is
an example of bad UI and good UX. And that concludes the overview of what
you will cover when planning the UI and UX. Let's begin.